Pact Magic & Force Cannon • D&D 5e & 2024 Rules

D&D 5e Warlock Invocations & Eldritch Blast Calc

Simulate Eldritch Blast multi-beam force damage across all 20 levels. Factor Agonizing Blast, Hex, Repelling Blast displacement physics, and browse the complete Eldritch Invocations compendium.

Expected Blast DPR
11.6 DPR
2 Force Beam(s)
Pact Magic Slots
2x Level 3 Slots (Short Rest)
3 Invocations Known
Tactical Displacement
• Push target up to 20 ft away

Eldritch Blast Enhancing Invocations:

Calculating blast metrics...

Official 5e SRD Eldritch Invocations Compendium

Invocation Req Level Prerequisite Description & Effect

The Complete Guide to the 5e Warlock & Eldritch Blast

In Dungeons & Dragons 5th Edition, the Warlock stands apart from every other spellcaster in the multiverse. While Wizards spend decades transcribing spell scrolls and Sorcerers manifest innate magical bloodlines, a Warlock strikes a pact with an otherworldly patron—an Archfey, a Fiend, a Great Old One, or a Celestial—gaining access to rare occult secrets and the deadliest ranged cantrip in the game: Eldritch Blast.

Why Eldritch Blast Dominates 5e Combat

Most damage cantrips in 5e (such as Fire Bolt or Toll the Dead) scale by increasing the number of damage dice rolled in a single projectile (e.g. 1d10 at level 1, 2d10 at level 5, 3d10 at level 11).

Eldritch Blast is fundamentally different: it scales by firing multiple separate beams (1 beam at level 1, 2 beams at level 5, 3 beams at level 11, and 4 beams at level 17). This grants three massive mechanical advantages:

  1. Flat Modifier Stacking via Agonizing Blast: When you take the Agonizing Blast invocation, you add your Charisma modifier to every single beam that hits. At Level 17 with 20 Charisma, 4 hitting beams deal \(4d10 + 20\text{ damage}\)—the exact equivalent of a 20th-level Fighter making 4 heavy crossbow attacks!
  2. Damage Type Superiority: Eldritch Blast deals Force Damage. Across the entire 5e Monster Manual, virtually nothing has resistance or immunity to Force damage (unlike Fire or Poison, which are resisted by hundreds of monsters).
  3. Multi-Target Flexibility: You can direct all beams at a single boss monster, or split your beams across multiple goblins or minions across a 120-foot (or 300-foot) radius.

The 'Cheese-Grater' Forced Movement Combo

Because the Repelling Blast invocation pushes an enemy 10 feet back with no saving throw and no size restriction on every hit, Warlocks excel at battlefield displacement.

When paired with persistent environmental hazard spells, this creates devastating tactical synergies:

  • Spike Growth + Repelling Blast: An allied Druid casts Spike Growth (which deals 2d4 piercing damage for every 5 feet an enemy travels across the spikes). A 5th-level Warlock hitting twice with Repelling Blast pushes the monster 20 feet across the thorns, dealing an extra \(8d4\text{ damage}\) with zero saving throws!
  • Cliff and Hazard Ejection: Hitting a high-CR monster with 3 or 4 beams pushes it 30 to 40 feet straight backward—instantly tossing enemies off ramparts, bridges, or into lava chasms.

Understanding Pact Magic vs. Regular Spellcasting

Unlike traditional spellcasters who regain slots on a Long Rest (8 hours), Warlocks rely on Pact Magic:

  • You possess very few spell slots (typically 2 slots for most of your career, reaching 3 at level 11).
  • All your spell slots are automatically cast at your maximum Pact Slot level (up to 5th level).
  • Your slots refresh on a Short Rest (1 hour). In a campaign that runs the recommended 2 to 3 short rests per adventuring day, a Warlock actually casts 6 to 8 max-level spells per day!

Explore Complementary Spellcaster Tools

Frequently Asked Questions About Warlocks

At 11th level, your patron bestows a magical secret called Mystic Arcanum. You choose one 6th-level spell from the warlock list. You can cast it once without expending a spell slot, regaining its use upon finishing a Long Rest. You gain an additional arcanum spell at 13th level (7th level spell), 15th level (8th level spell), and 17th level (9th level spell). Mystic Arcanum spells do not refresh on a short rest.
Yes! Whenever you gain a level in the Warlock class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level. This allows you to upgrade low-level utility invocations to high-tier combat powers like Lifedrinker or Sculptor of Flesh as your level advances.
Yes! The Darkness spell explicitly states that creatures with standard Darkvision cannot see through magical darkness. However, Devil’s Sight specifically states: 'You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.' Casting Darkness on yourself with Devil's Sight gives you Advantage on all attacks and forces enemies to attack you with Disadvantage!