Official 5e Falling Damage Rules
Falling in 5e occurs instantly at a rate of 500 feet per round (XGtE p. 77). If you fall from a cliff, bridge, or flying mount, you immediately drop up to 500 feet before having another turn to react.
| Fall Distance | Damage Dice | Average Damage | Key Tactical Notes |
|---|---|---|---|
| 10 Feet | 1d6 bludgeoning | 3.5 HP | Lands prone unless taking 0 damage. Minimum damage distance. |
| 30 Feet | 3d6 bludgeoning | 10.5 HP | Sufficient to knock out most 1st-level adventurers. |
| 100 Feet | 10d6 bludgeoning | 35.0 HP | Lethal danger zone for mid-level characters. |
| 200+ Feet (Max) | 20d6 bludgeoning (Cap) | 70.0 HP | Official cap. Even from orbit or a mile high, 5e rules cap at 20d6 (max 120 HP). |