Combat Hazards • 5e & 2024 Rules

D&D 5e Fall Damage & Landing Calculator

Calculate standard 1d6 per 10ft fall damage (max 20d6), Monk Slow Fall mitigation, Barbarian Rage resistance, and Tasha's creature impact splits.

Cap is 200ft (20d6) under official 5e rules
Reaction: Reduces damage by 5 × Monk level
Damage Dice
6d6
1d6 per 10ft fallen
Average Damage
21 HP
3.5 avg per d6
Simulated Roll
--
Click to simulate live fall
Landing Condition
Knocked Prone
Unless all damage negated

Official 5e Falling Damage Rules

Falling in 5e occurs instantly at a rate of 500 feet per round (XGtE p. 77). If you fall from a cliff, bridge, or flying mount, you immediately drop up to 500 feet before having another turn to react.

Fall Distance Damage Dice Average Damage Key Tactical Notes
10 Feet 1d6 bludgeoning 3.5 HP Lands prone unless taking 0 damage. Minimum damage distance.
30 Feet 3d6 bludgeoning 10.5 HP Sufficient to knock out most 1st-level adventurers.
100 Feet 10d6 bludgeoning 35.0 HP Lethal danger zone for mid-level characters.
200+ Feet (Max) 20d6 bludgeoning (Cap) 70.0 HP Official cap. Even from orbit or a mile high, 5e rules cap at 20d6 (max 120 HP).

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