Concentration Rules in D&D 5e
Maintaining concentration is critical for powerful battle-altering spells like Haste, Hold Person, Spirit Guardians, and Banishment. Losing concentration on Haste causes your ally to lose an entire turn to lethargy.
| Damage Taken | Concentration DC | Formula Used | Typical Source |
|---|---|---|---|
| 1 to 21 Damage | DC 10 | Minimum threshold applies (10 > damage/2) | Standard weapon strike, cantrip, minor poison. |
| 30 Damage | DC 15 | Half damage (30 / 2 = 15) | Fireball spell, giant club swing. |
| 50 Damage | DC 25 | Half damage (50 / 2 = 25) | Dragon breath weapon, disintegrate hit. |
| Incapacitated / Killed | Automatic Failure | Spell ends instantly with no save | Dropping to 0 HP, Stunned, Paralyzed, Unconscious. |