Exploration & Wilderness • 5e & 2024 Rules

D&D 5e Travel Pace & Hex Crawl Calculator

Plan overland expeditions across wilderness maps, calculate daily travel distance, scale for party movement speed, and track Forced March exhaustion.

Standard travel day is 8 hours (8 hrs rest, 8 hrs camp)
Miles Per Hour
3.0 mph
Pace speed
Total Daily Distance
24.0 miles
In 8 hours
Hexes Cleared
4.0 Hexes
6-mile hex grid
Forced March Save
None
Safe 8-hour travel day

Overland Travel Pace in 5e

The D&D 5e Dungeon Master's Guide and Player's Handbook outline three primary overland travel speeds:

Pace Distance / Minute Distance / Hour Distance / Day (8 Hrs) Effect & Tactical Trade-Off
Fast 400 feet 4 miles 30 miles -5 penalty to passive Wisdom (Perception) scores to notice threats or ambushes.
Normal 300 feet 3 miles 24 miles Standard pace. Characters can navigate and forage normally.
Slow 200 feet 2 miles 18 miles Able to use Stealth to slip past enemy patrols undetected.

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