Rogue Combat Engine β€’ D&D 5e & 2024 Rules

D&D 5e Rogue Sneak Attack & Cunning Strike Calc

Calculate Sneak Attack damage scaling from Level 1 to 20, simulate critical hits, verify advantage/ally qualification conditions, and test 2024 Cunning Strike tactical debuffs (*Poison, Trip, Withdraw, Daze, Knock Out*).

Expected Hit Damage
18.5 Avg Dmg
1d8 + 3d6 (Sneak) + 3 (Dex)
Cunning Strike Save DC
DC 14
8 + Dex Mod + Proficiency
Sneak Attack Status
βœ“ Qualifies via Combat Advantage
Once per turn on hit

Sneak Attack Qualification Checklist (5e Rules As Written):

⚑ 2024 Cunning Strike (Sacrifice Sneak Dice for Debuffs):

Unlocked at Rogue Level 5

The Complete Masterclass on 5e Rogue Sneak Attack

The Rogue's Sneak Attack is the premier single-target burst damage mechanic in Dungeons & Dragons 5th Edition. While a Fighter relies on Extra Attack to deliver multiple steady strikes, a Rogue's entire combat philosophy revolves around setting up one devastating, precision strike every single turn.

Beginning at 1st level, you deal an extra 1d6 damage to one creature you hit with an attack. This damage scales smoothly at every odd-numbered level:

Rogue Level Sneak Dice Avg Sneak Dmg Crit Sneak Dice Proficiency Bonus
Levels 1–2 1d6 3.5 2d6 (7.0) +2
Levels 3–4 2d6 7.0 4d6 (14.0) +2
Levels 5–6 3d6 10.5 6d6 (21.0) +3
Levels 7–8 4d6 14.0 8d6 (28.0) +3
Levels 9–10 5d6 17.5 10d6 (35.0) +4
Levels 11–12 6d6 21.0 12d6 (42.0) +4
Levels 13–14 7d6 24.5 14d6 (49.0) +5
Levels 15–16 8d6 28.0 16d6 (56.0) +5
Levels 17–18 9d6 31.5 18d6 (63.0) +6
Levels 19–20 10d6 35.0 20d6 (70.0) +6

The Golden Rule: Once per Turn vs. Once per Round

The single most impactful tactical nuance of Sneak Attack is its exact phrasing in the Player's Handbook: "once per turn".

It does NOT say "once per round"! In 5e combat, a round consists of many individual turns: your turn, the wizard's turn, the monster's turn, etc. This means if you can make an attack on someone else's turn, you can trigger Sneak Attack a second time in the very same combat round:

  • Opportunity Attacks: When an enemy leaves your reach on their turn without Disengaging, you can use your Reaction to make an Opportunity Attack. If you have advantage or an ally is adjacent to that enemy, you deal full Sneak Attack damage again!
  • Battle Master Commander's Strike: If an allied Fighter uses Commander's Strike, you can use your reaction on the Fighter's turn to make a weapon attack with full Sneak Attack dice.
  • Held Action (Ready an Action): You can use your Action on your turn to Ready an Attack with the trigger: "As soon as the barbarian engages the boss." When the trigger occurs on the barbarian's turn, your reaction attack deals full Sneak Attack damage.

The 2024 Cunning Strike Revolution

For over ten years, Rogues faced a tactical limitation: all their class budget went into raw single-target damage dice. The 2024 revised rules completely solved this through Cunning Strike (at Level 5) and Devious Strike (at Level 14).

Instead of dealing maximum damage on every hit, Rogues can now trade away d6s to inflict surgical debuffs:

  1. Trip (Costs 1d6): Knocking an enemy Prone grants all allied melee attackers Advantage on their turns.
  2. Poison (Costs 1d6): Inflicting the Poisoned condition saddles the monster with Disadvantage on all its attack rolls for a full minute.
  3. Withdraw (Costs 1d6): Grants free Disengage and half your movement speed without spending your bonus action.
  4. Knock Out (Costs 3d6): Inflicts the Unconscious condition. A sleeping monster auto-fails saves and all melee hits against it become automatic critical hits!

Explore Complementary Rogue Tools

Frequently Asked Questions About Sneak Attack

No. By official rules (Player's Handbook Chapter 3), Sneak Attack explicitly requires that the attack must use a Finesse or Ranged weapon. Greatswords, Longswords, Battleaxes, and Warhammers do not possess the Finesse property, and therefore can never trigger Sneak Attack, even if you are hiding or have advantage.
Yes! The Finesse property allows you to choose either Strength or Dexterity for the attack and damage rolls. The Sneak Attack rule requires only that the weapon have the Finesse propertyβ€”it does not require you to actually use Dexterity. A Barbarian/Rogue using Strength with a Rapier can Reckless Attack to gain automatic Advantage and deal Sneak Attack damage!
Yes, absolutely! Under 5e Critical Hit rules, when you score a critical hit, you roll all of the attack's damage dice twice and add them together. This includes both the weapon's base damage dice and all of your Sneak Attack d6s. At level 19, a critical hit with a rapier rolls 2d8 + 20d6 + Dexterity modifier!